Comments (3)
My suggestion is they should always walk out from Entry Gate of building .. in Real world too when a construction site is enclosed it only have one gate to use .. like Porter only use that gate to put material. So it doesn't need high logic just treat prepared land as building with game ..
from knights_province.
Problem is that the doorstep tile is not guaranteed to be walkable (e.g. it could be blocked by a builder building a road and waiting for the stone)
from knights_province.
Fair point, I would say then he can look for alternative so why not at start itself.
from knights_province.
Related Issues (20)
- Display house layout in the house build description HOT 1
- Multiselection of army groups, can it make sense?
- States.PlayerGetObjectives HOT 1
- Campaign map looks different between CampaignBuilder and the game
- The game should reload campaigns on entering the campaigns menu
- Filtering for object/terrain palettes in MapEd
- Allow to take a full map screenshot
- In-game tags can use records to make them type-independent (e.g. from strings) HOT 1
- Warriors will try to run around the fence to attack the enemy
- Switching soundcard could crash the game HOT 1
- It seems to be impossible to repaint water along edegs HOT 2
- Typo in Rus localization HOT 1
- Trees can not be chopped on the map edge HOT 1
- Create automated tests for KT
- Reading settings files should be wrapped in try/catch HOT 1
- Saving a mission in MapEd should carry over mission assets
- Allocate more width for player names HOT 1
- When loading a map into MapEd with missing mods, the message should be modified
- Game SFX sometimes can break the sounds in the system
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from knights_province.