Comments (4)
The best place to ask for this type of advice is the RO/RP1 discord.
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Yep, this is an #rp1-career-help question. It's definitely the case that the early game is slower now than in the last release.
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Got it, thanks :)
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@NathanKell sry to bother, but are you really sure-sure it should be that slow? With 250 researchers the Sat Era Material Science takes 280 days to finish. And 250 researchers at the moment of researching is way too much in fact. Efficiency from earned science doesn't give a lot at this moment as well.
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Related Issues (20)
- Edits to stored crafts complete instantly, but opening a second time and saving the edit properly puts it in the queue. HOT 1
- Game crashes when parts exploding HOT 2
- Cryogenics depleting when simulating on delay HOT 8
- Putting only a time (and not a date) in the simulation window leads to rapid timewarp
- Auto Hire Engineers not using selected LC HOT 1
- Unable to see delta V calculations HOT 1
- Idea:Add back fund-giving commercial contracts for late game. HOT 2
- Simulation Revert to Launch removes procedural part configs HOT 18
- Suggestion: Add max eccentricity to the Tundra Orbit Test Satellite contract
- Hiring staff buggy HOT 5
- Facility upgrades do not finish in TS or flight scene
- Add engine repair feature that rockets get to X-Planes as well.
- Landing on runway bonus confidence HOT 1
- PH01 - Early Film Camera incorrect FAR voxels HOT 1
- Trying to unlock a new comm tech level while editing a vehicle doesn't work HOT 3
- LCs and hangar maintenance costs freeze cheese/bug HOT 1
- Space station parts too cheap HOT 2
- Earth-specific Capsule sciences work on Deimos and Phobos HOT 2
- How to enable history of spaceflight rss HOT 1
- Incosistent CommSat bus power consumption
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