Comments (2)
Might be intentional with the way they set it up (as the altitude contracts are generated automatically)
As seen here, it can unlock on the 3rd completion of the crewed altitude record contract, which would be 25km. Unsure if it could be fixed, as you can't edit individual altitude contracts. (and I assume the leader info tells the contract when to display the leader being unlocked, not the contract telling when the leader is unlocked)
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Additionally, it appears the flight directors are unlocked every time I complete a crew contract, like first crew orbit, speeds, or altitude. My most recent in this save was 1,000km altitude and it showed the leaders being unlocked again. Doesn't seem to have any negative effects, just odd that it keeps saying I've unlocked these leaders
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Related Issues (20)
- Edits to stored crafts complete instantly, but opening a second time and saving the edit properly puts it in the queue. HOT 1
- Game crashes when parts exploding HOT 2
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- Auto Hire Engineers not using selected LC HOT 1
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- Idea:Add back fund-giving commercial contracts for late game. HOT 2
- Simulation Revert to Launch removes procedural part configs HOT 18
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- Facility upgrades do not finish in TS or flight scene
- Add engine repair feature that rockets get to X-Planes as well.
- Landing on runway bonus confidence HOT 2
- PH01 - Early Film Camera incorrect FAR voxels HOT 1
- Trying to unlock a new comm tech level while editing a vehicle doesn't work HOT 3
- LCs and hangar maintenance costs freeze cheese/bug HOT 5
- Space station parts too cheap HOT 2
- Earth-specific Capsule sciences work on Deimos and Phobos HOT 2
- How to enable history of spaceflight rss HOT 1
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