Giter Site home page Giter Site logo

Long term thoughts: Rep vs. Funds about rp-1 HOT 4 CLOSED

ksp-ro avatar ksp-ro commented on August 13, 2024
Long term thoughts: Rep vs. Funds

from rp-1.

Comments (4)

OtherBarry avatar OtherBarry commented on August 13, 2024

Sounds great.

To make it more complex, maybe have it so that in the beginning, you get contracts that give money + reputation (1), then once you reach a certain amount of reputation, you're given the option to choose between incorporating/privatising and becoming a government agency. If you go for the government agency route, then funding is given by the government not contracts, with more money as you get better reputation. Once you hit a certain point of reputation, commercial contracts become available (2). On the other hand, if you choose the private industry route, then all of your money comes from contracts, with more rep meaning bigger payouts/better contracts.

(1) - For added realism, maybe make it such that science is only given by experiments and not contracts. Maybe still getting some science for milestone stuff, eg first landing on all moons and planets. Plus first orbit around earth, moon, sol and first planet.

(2) - Another contract idea here, as many real life contracts are taking up an additional scientific payload (or fresh pizza in some cases), we could make a small-ish heavy-ish part that one would need on your vessel for certain payload contracts.

If anyone knows how to do subtext in github please edit that to look nicer.

from rp-1.

pjf avatar pjf commented on August 13, 2024

Ideally, you would get most of your funding at the start of the fiscal year.

No thank you. Having to sit around and wait because you've run out of money is not fun. Being able to fast-forward multiple years to accumulate funds is an exploit. Integrating punish the lazy to stop the second means the first becomes even more painful for players, as their reputation drops but they can't do anything about it. And while historically reputation may have had some influence on funding, political climate has been the dominant factor, so I'm not even sure we can claim realism here.

I want a game with real physics, not real budgetary headaches.

Reputation can already be converted into funds using the strategies interface, letting you get more money per contract completed, although I agree the system is very weak right now.

Another contract idea here, as many real life contracts are taking up an additional scientific payload (or fresh pizza in some cases), we could make a small-ish heavy-ish part that one would need on your vessel for certain payload contracts.

This I agree with, and I'm sure that I saw a mod which did exactly this, with heavier parts being required for the higher-payout contracts. I just can't for the life of me remember which mod it was.

from rp-1.

Bornholio avatar Bornholio commented on August 13, 2024

Given that admin building is disabled for now is this issue closed?

from rp-1.

pap1723 avatar pap1723 commented on August 13, 2024

Also interesting to see that satellite payloads were here a long time ago.

from rp-1.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.