Comments (2)
Also need to think about how this will interact with Lua. The Lua API needs to be able to recreate the delegate system. Perhaps multiple event queues can be used, and events not handled by C++ may be left in another queue for Lua to handle.
On second thought, maybe no delegate system on the C++ side. The system processing events should be able to handle delegation as it sees fit.
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One last thing: some examples should be written up for using an event queue. Should help guide the creation of its API if some use-cases are known.
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Related Issues (15)
- get back to work HOT 1
- Start using issues again HOT 1
- Lua Bindings HOT 1
- Input subsystem redesign
- SIMD Optimization throughout the Engine HOT 1
- Doxygen comments on every interface HOT 1
- Engine Core
- Rendering subsystem HOT 1
- Code Reflection HOT 1
- Input subsystem HOT 1
- Core Shader library HOT 1
- Math Library
- Model loading HOT 1
- Loading BBM format HOT 1
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