Comments (3)
It is entirely possible, with some work arounds. The currently used custom portal block would have to be replaced, potentially with the nether portal? The logic for the portal would then have to be replaced. The client currently only handles stuff like tinting the portal, spawning the particles, and the nausea effect. So the portals would not look as nice, but it is entirely possible. I'd have to look into the best way possible to implement this, potentially with detecting if the player also has the mod installed to restore functionality
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Got this working, now just need to clean it up
https://discord.com/channels/507304429255393322/523251999899385875/803749351771602995
from customportalapi.
Is there any update on the progress of this?
from customportalapi.
Related Issues (20)
- Can we disable generating another portal in the destination world?
- [Tech Question] Sync between client and server upon moving to other dimensions HOT 12
- Custom Portal Item causes error HOT 8
- [Feature Request] CustomPortalBuilder: allow setting PickStack
- different y levels
- [22w16b] Crash on game start up HOT 7
- Crash when sending Botania mana burst through portal HOT 8
- Error importing dependency HOT 2
- Portal doesn't light HOT 2
- [Feature Request] Add Getter and Setter for PortalLink.colorId HOT 1
- Portals Allow Frame Blocks to be Duplicated HOT 3
- Events? Eg: On portal ignite? HOT 2
- API makes net.fabricmc.fabric.*.structure inaccessible HOT 1
- How do I Install this in my datapack? HOT 1
- Portal color is always black HOT 11
- How to use it? HOT 2
- [Not an issue] Destination portal spawns in the air HOT 2
- Changing the created portal's dimensions!
- java.lang.NoSuchMethodError: 'void net.kyrptonaught.customportalapi.api.CustomPortalBuilder.registerPortal()' HOT 1
- is it possible to use an ID for the portal instead of having the frame block be the id? HOT 1
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