Giter Site home page Giter Site logo

Comments (4)

dounai2333 avatar dounai2333 commented on September 23, 2024

game may need to send packet data directly to the server, just like the packets you send when you click on a mode
currently, the gamemode has two static base addresses (found through CE), but both are used to verify the data sent back by the server, that means that if the data is not equal, the game will keep trying to get new data from the server, and then lose connection after about 5 seconds because of trying to get too many packets (or because of too many unequal errors)

this means that the all in client modification is impossibility, and I have tried it many times, so it may be necessary to intercept the packet and modify and resend, or send the new packet directly

from cso2-launcher.

dounai2333 avatar dounai2333 commented on September 23, 2024

Do you want to play HNS mode with different maps? To do that, create a HNS lobby then open host console and write "map de_dust2". It will create a game with current lobby settings but on de_dust2

we're talking about "hidden modes", instead of a different map
for example, all the modes you can't see when creating a room are "hidden modes", they can't be play in the usual way, check this

from cso2-launcher.

GEEKiDoS avatar GEEKiDoS commented on September 23, 2024

@Ochii The GetCurrentRoom() in ICSO2GameManager is GetCurrentRoomID, it returns the ID of current room instead of ICSO2GameRoom *
And the sub_102950E0() is the GetCurrentRoom(), returns ICSO2GameRoom *

And set something like m_iGameModeId in a ICSO2GameRoom * directly didn't send update packet to the master server. Did you found the function to update the room info to master server and update the ui?

from cso2-launcher.

L-Leite avatar L-Leite commented on September 23, 2024

@Ochii The GetCurrentRoom() in ICSO2GameManager is GetCurrentRoomID, it returns the ID of current room instead of ICSO2GameRoom *
And the sub_102950E0() is the GetCurrentRoom(), returns ICSO2GameRoom *

And set something like m_iGameModeId in a ICSO2GameRoom * directly didn't send update packet to the master server. Did you found the function to update the room info to master server and update the ui?

The ICSO2GameRoom (and other interfaces) definitions are based of the Chinese client.

I haven't looked into sending the room info to master server

from cso2-launcher.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.