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ldicker83 avatar ldicker83 commented on May 20, 2024

I had a similar issue with the Music object and I'm realizing that having a stay_resident flag isn't going to really solve the issue and is a non-elegant solution to the problem.

The real solution is to also store a pointer to the raw data along with the reference counting so that copied objects can gain access to the data in said pointer. This way only one copy of the raw data is ever loaded and stays resident until all references are released after which the raw data is finally deallocated.

from nas2d-core.

ldicker83 avatar ldicker83 commented on May 20, 2024

I had a similar issue with the Music object and I'm realizing that having a stay_resident flag isn't going to really solve the issue and is a non-elegant solution to the problem.

The real solution is to also store a pointer to the raw data along with the reference counting so that copied objects can gain access to the data in said pointer. This way only one copy of the raw data is ever loaded and stays resident until all references are released after which the raw data is finally deallocated.

from nas2d-core.

ldicker83 avatar ldicker83 commented on May 20, 2024

Killing this idea, no longer a need. All images keep their pixel data resident but they now only keep one copy of the pixel data no matter how many times it's loaded.

from nas2d-core.

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