Comments (1)
Hi @alican22,
Thanks for your bug report and your investigation results.
I checked the logic and I saw that the root issue was most likely caused by the building time calculation. In certain cases it was possible that the "Production duration" was shown as "0 seconds" for certain objects. In the official game the minimum building duration is always "1 second".
I have now added this 1 second minimum constraint to the building duration calculation methods. This should also fix the issue you are describing in this issue. See PR #210.
Thanks for creating the issue! I have added you as a co-author to the commit as credit.
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