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FFGL Compile about spout2 HOT 1 CLOSED

leadedge avatar leadedge commented on September 26, 2024
FFGL Compile

from spout2.

Comments (1)

leadedge avatar leadedge commented on September 26, 2024

If you are using the Spout SDK as a dll and link to the lib file, the dll has to be accessible by the application. If the application is a dll, sometimes you can put the Spout dll in the same folder but sometimes it has to be in the same folder as the host executable (e.g. for Resolume).

Somebody else was using "SpoutLibrary" in a freeframe dll. That works too if you want to, but generally I do not use a dll for Spout within a freeframe dll, but rather include all the Spout source files in the project and in the header file include "#include SpoutReceiver.h" with a suitable path.

This does not disturb the Freeframe extensions unless you use fbo functions directly in your code. Then you need to then use the Freeframe extensions for fbo.

Also be aware of the bug in Freeframe 1.5 for string inputs as mentioned in the ShaderLoader issue because the receiver dll uses a string for name input.

from spout2.

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