Comments (6)
Really sorry - that video is out of date. But SpoutCam hasn't changed much. "SpoutCamSettings" will set fps and resolution which will take effect the next time SpoutCam starts. There are no dependencies or anything.
No there is no command line because SpoutCam is not an executable program. It is registered by the installer as if is was a real webcam, although is is a virtual webcam. Most programs that recognise DirectShow webcams will find it. Then you just select it as if it was a real webcam.
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Looks like it's just not compatible what the program I was trying to use it with :/
Thanks anyway
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Yes many programs don't support DirectShow. SpoutCam is based on fairly old code.
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Trying to load the SpoutCam with a few methods.. html5 and Adobe AIR. Do you know if anyone else has tried to use it this way?
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No I don't know if that is possible. It could be but I am not familiar enough with Adobe Air to say.
Once registered, SpoutCam is available through DirectShow. If your programs support DirectShow you might have some success. A good resource for testing and understanding DirectShow is "GraphEdit" or "GraphStudio" - http://blog.monogram.sk/janos/tools/monogram-graphstudio/ .
The thing to keep in mind is that SpoutCam simulates a webcam, so if your programs pick up a typical webcam it is possible that SpoutCam will be in the list of available webcams.
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Ok, no worries
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Related Issues (20)
- I found 1-2 frame delay fluctuation when I used spout for texture transmission. How can I eliminate this delay? HOT 7
- Windows on ARM binaries missing HOT 8
- Exclude binaries from repo HOT 1
- Recommended API and method HOT 4
- A way to build Demo/SpoutSender.exe and Demo/SpoutReceiver.exe HOT 1
- Getting nullptr textures with spout receiver HOT 5
- Spout with WebGPU HOT 6
- D3D11 Format HOT 28
- SpoutSender/Receiver sourcecode HOT 5
- SpoutLibrary : unable to setup multiple named Spout Receivers HOT 11
- Unused #include <d3d9.h> in SpoutLibrary.h makes compilation with JUCE fail. HOT 2
- GL-Spout-NDI-DX ? HOT 3
- Global registry settings HOT 3
- Multiple Senders in SpoutDX HOT 4
- CPU sharing flag is always false in OpenSpout HOT 7
- Small code issue in SpoutGL.cpp HOT 3
- Use SendImage without using OF, Cinder, etc. HOT 2
- flickering because receiver sometimes can't access the shared texture. HOT 5
- Add ossia to the list of Spout-compatible software :) HOT 3
- Should the solutions be removed from the repo? HOT 2
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