Comments (4)
from lemonui.
Nop, just a custom system to use a single YTD to create an animation that changes over time.
from lemonui.
In a later update, you can add this?
from lemonui.
I have tried to add it. It's complicated to do so.
from lemonui.
Related Issues (20)
- Make the BaseElement's properties virtual
- MsPerGameMinute used instead of GetGameTimer in Alt:V
- Replace Game.GameTime with GET_GAME_TIMER in RPH HOT 3
- Make sure that the LemonUI.RageMP.cs is included in the NuGet Package
- SubtitleFont is missing in 1.9.4+
- Submenu not displaying? HOT 3
- FiveM : Unable to use Exports when using LemonUI HOT 5
- Trying to move up or down in a menu with only separators will make the game hang HOT 2
- NativeItem's for selecting common types of values
- ForEach should raise an exception if the type is not compatible with the pool
- Add default constructors for NativeItem's that only take a Title and/or Description
- NativeItem.UpdateColors overrides don't properly call the parent UpdateColors function HOT 2
- NativeItem.Draw overrides don't draw the custom background HOT 1
- Documentation inclusion HOT 2
- FixIndexIfRequired in NativeListItem<T> might set the index under zero and cause an exception
- Typo in parameter of NativeMenu constructor HOT 1
- When using gamepad games, the icons of InstructionalButtons are still keyboard keys.
- Timer Bar Objectives Bug
- Implement SET_TEXT_DROPSHADOW in ScaledText HOT 2
- ScaledAnim does not has an override for DrawSpecific(PointF, PointF)
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