Comments (1)
Looks like the fix I did a while ago still works, game updates didn't broke anything.
from lemonui.
Related Issues (20)
- NativeItem.UpdateColors overrides don't properly call the parent UpdateColors function HOT 2
- NativeItem.Draw overrides don't draw the custom background HOT 1
- Documentation inclusion HOT 2
- FixIndexIfRequired in NativeListItem<T> might set the index under zero and cause an exception
- Typo in parameter of NativeMenu constructor HOT 1
- When using gamepad games, the icons of InstructionalButtons are still keyboard keys.
- Timer Bar Objectives Bug
- Implement SET_TEXT_DROPSHADOW in ScaledText HOT 2
- ScaledAnim does not has an override for DrawSpecific(PointF, PointF)
- Newer .NET versions require PackageReadmeFile to be explicitly set
- SET_TEXT_DROPSHADOW does the same thing as SET_TEXT_DROP_SHADOW HOT 1
- Bruteforce Mini-Game - Lives are not restored after a restart HOT 1
- Clicking in an empty area in an empty menu will raise an exception
- BaseScaleform.Visible can't be overriden
- Version number HOT 3
- Add a Sound.PlayAt function
- Add NativeListItem.ItemAdded
- Temporary per-item instructional buttons
- Cursor flashes when switching from Parent to Child menu
- Can't set Menu.Name to Lower or Proper Case
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