Comments (4)
Yes, it is.
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The callback function from setLongClickDetectedHandler() will be called as soon as the long click timeout has passed.
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The callback for setLongClickHandler() will be called after the button has released.
from button2.
Ah I see, but I suppose I wouldn't be able to get that handler in a loop, with a looping log of the time that it is being pressed down for?
from button2.
The core concept of this Library is getting feedback via handlers. You seem to be looking for something different.
But you could use isPressed() or the setPressedHandler() and store the timestamp and work with this in your core loop.
from button2.
thanks :)
from button2.
Related Issues (20)
- Long click retriggerable stopped working in a recent update. HOT 4
- .pio/libdeps/seeed_xiao_esp32c3/Button2/src/Button2.cpp:186:20: error: 'touchRead' was not declared in this scope HOT 2
- detection of long presses does not work properly inside of an interupt timer HOT 2
- Interrupt wdt timeout on CPU1 HOT 2
- button.isPressed(); seems to stay latched. HOT 1
- Long press is not reported in polling mode HOT 1
- Change std::functional guards from platform-based to language version-based HOT 1
- multiple ESP32CapacitiveTouch.ino HOT 1
- 2.3.0 breaks at least on RP2040 with type errors HOT 3
- 2.3.x breaks default implementation? HOT 4
- Advices for implementing a speed-sensitive button-press control HOT 1
- setStateHandler Functions HOT 1
- Multiplexed buttons support HOT 1
- Use hall sensor instead button HOT 1
- 2.3.x does not compile on Arduino Uno R4 HOT 3
- Watchdog timer triggered on both ESP32 Capacitive Touch examples HOT 1
- virtual button init callback HOT 1
- another i2c PE button question HOT 8
- update constants in examples
- Problem with longpress behavior HOT 3
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from button2.