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Leo1989's Projects

ai4animation icon ai4animation

Bringing Characters to Life with Computer Brains in Unity

energysuite icon energysuite

Simple real-time energy based system for your Unity3d game

gizmos icon gizmos

Used for drawing runtime gizmos in builds and editor (Unity3D)

magictween icon magictween

Extremely fast, GC-free and customizable tween library implemented with Unity ECS

mathutilities icon mathutilities

A collection of some of the neat math and physics tricks that I've collected over the last few years.

minecraftecs icon minecraftecs

This is a Workshop Project that made for a User group talk in Taiwan, It's about how to create a Minecraft like environment with huge number of blocks using ECS

node_editor_framework icon node_editor_framework

A flexible and modular Node Editor Framework for creating node based displays and editors in Unity

prefablightmapping icon prefablightmapping

Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.

quadtree icon quadtree

A simple implementation of QuadTree in Unity

recyclable-scroll-rect icon recyclable-scroll-rect

Recyclable Scroll Rect reuses or recycles the least number of cells required to fill the viewport. As a result a huge number of items can be shown in the list without any performance hit.

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