Comments (2)
Did not do any pre-estimates, as I was noodling around to see if I'd be ABLE to fix the bug, and then it was fixed, because it's actually a simple fix.
Actual time taken: ~45min
Testing procedure: (pick one) Playtest
Test Pass Condition(s): Long titles are displayed in their entirety.
Risks: This may not work if the title is super extra long, since there's still a minimum font size.
Risk Resolution: Honestly if the title is THAT LONG it either needs to be cut down OR we need to resize the tooltips entirely. So I guess that's not a resolution as much as further action if needed? Anyway at this stage we're unlikely to be adding more modules so it's fine for now.
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Closed in #409
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Related Issues (20)
- [BUG] Deflective plating appears to cause all damage to heal you HOT 2
- [BUG] Make title screen clickthrough more responsive HOT 2
- [BUG] Two SFX bugs HOT 1
- [REQUEST] Only show 'Build Mode [TAB]' text when player has a pending module selection HOT 2
- [BUG] Enemy ships don't make SFX upon death
- [REQUEST] Optional - shop event
- [REQUEST] Optional - character portraits
- [REQUEST] Highlight modules in inventory that already exist in ship HOT 3
- [BUG] Acid module doesn't increase damage on level up HOT 2
- [REQUEST] Enable enemy ship collision with player HOT 2
- [REQUEST] Spawn weighting and intelligence
- [REQUEST] Add "previous" button on weapon select screen
- [BUG] Doesn't fire - Current or past? HOT 1
- [REQUEST] Add 1 module to tutorial event reward
- [REQUEST] Make a Biome or two
- [REQUEST] Move module selection interface off the build interface HOT 3
- [BUG] Deflective plating module gives 50% per level. HOT 2
- [Bug?] Make Build Mode reminder text dynamic w/ current keybindings HOT 2
- [BUG] Event decisions/options overlapping HOT 2
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