Comments (4)
Hi,
just make a 0 check where you have division by delta.
ex:
public void render(delta){
if(delta > 0){
drawStuff(delta);
}
}
Br Metin
On Mon, Apr 18, 2016 at 9:22 AM, Md Mohsin [email protected] wrote:
Hi, I am facing same issue. Please provide any solution to fix this. I
just want a clue to fix it and rest I will do myself. I am waiting for
reply.—
You are receiving this because you authored the thread.
Reply to this email directly or view it on GitHub
#10 (comment)
from libgdx-demo-cuboc.
the game keeps its state, it will try to resume and instead of asking me
you can check the value of delta when you resume, if its 0 print something
out.
On Mon, Apr 18, 2016 at 10:20 AM, Md Mohsin [email protected]
wrote:
But every time delta will be greater than 0. when game resume than it
start from 0 or previous delta value? and how we can resume all previous
state. Thanks for your reply.—
You are receiving this because you authored the thread.
Reply to this email directly or view it on GitHub
#10 (comment)
from libgdx-demo-cuboc.
Hi, I am facing same issue. Please provide any solution to fix this. I just want a clue to fix it and rest I will do myself. I am waiting for reply.
from libgdx-demo-cuboc.
But every time delta will be greater than 0. when game resume than it start from 0 or previous delta value? and how we can resume all previous state. Thanks for your reply.
from libgdx-demo-cuboc.
Related Issues (9)
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