Comments (2)
Yes, it seems to be a MacOS-only issue. Thank you for the insights.
I share your opinion that it would be nice if libGDX would work with GL30 on all platforms out of the box. However, making the stage's debug shape renderer customizable would be useful regardless of whether the default shader works.
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Does this happen on macOS or on another OS? In the case of the former, the root cause is #6897 with a possible fix over at #5960.
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Related Issues (20)
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