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Backup export of http://code.google.com/p/adrian ‒ Please check for the existence of an official continuation repo before submitting issues or PRs here

C++ 95.71% Makefile 1.73% C 2.56%

adrian's Introduction

Adrian

Introduction

Adrian is a simple 3D role playing strategy game, which was written using OpenGL and uses SDL for basic multimedia functions. It is primarily developed on Linux. A Windows port is also available.

The game features

  • 3D view
  • Sound Effects
  • Mini Map
  • MD2 animation and models (from Quake 2)
  • Sprites
  • Loadable maps

In future we would like to add some of the following features

  • Terrain Rendering
  • First Person View
  • Movies
  • Multiple maps
  • Fog & Lighting Effects

BTW, If you have any cool features to suggest, then use the issue tracking system to raise them!

Brief History

This game was initially developed by Suman Korada, V Vamsi Krishna and Ch Bhanu Kalyan, while we were in 3rd year B.Tech at IIIT-Hyderabad in 2003. We wrote the game for a game designing contest in 7 days (and nights) flat. The initial version that you see is based off the same source code. Needless to say it was pretty impressive and we walked off with the first prize :).

After almost 6 years of no development on it (mainly since we could not afford the better graphics cards initially and later working full time), I felt like it was a good time to resurrect the project and here we are. There were a lot of changes which we could not do for the contest since, we were operating under a severe time constraint then. But now the development can proceed at a more slower pace.

Build instructions

Build first the assimp library with:

cd vendor/assimp
cmake
make
cd ../..

And then the game itself with:

cd src
make

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