Comments (2)
The current way functions such that given a series of strings corresponding to
the Class name of the attack, references to those Classes can be created and
stored. This makes referring to attacks that comprise movesets easy to make and
pass (such as Fireworks will need to do).
Original comment by [email protected]
on 5 Sep 2010 at 3:35
from reaxion.
This is not needed.
Original comment by [email protected]
on 13 Sep 2010 at 2:25
- Changed state: WontFix
from reaxion.
Related Issues (20)
- Create Check Seal Image HOT 1
- Character Selection Menu Overhaul HOT 2
- Menu Sound Selection HOT 1
- Menu Sound Selection HOT 1
- Menu Sound Selection HOT 1
- Menu Sound Selection HOT 1
- Menu Sound Selection HOT 1
- Menu Sound Selection HOT 4
- Loading Screens HOT 2
- AI Creation HOT 4
- Create Game Documentation HOT 1
- Sync animations / animation frames
- Fix server so it isn't a client with server features hacked in
- Max camera rotation speed
- Mission Loading Initial Position Bug HOT 1
- Update Image Gallery HOT 1
- Doriruzu needs gravity/working drill attack HOT 1
- Memory Issues
- CharSelect scaling don't wurk HOT 1
- Stats Menu
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from reaxion.