Comments (6)
We can't help you if you don't provide us with more information!
"RetroArch shaders not working" doesn't give us much to go on really.
Which version/build of the DeSmuME core are you using?
Which version of RetroArch are you using?
What type of shaders are you trying to use? .glsl, .cg or .slang?
What is your computer specifications/OS?
If shaders started to get broken it must have been very very recently because as of c46c135 from 3 days ago .glsl shaders at least works fine.
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Latest Build
Nightly
glsl with ogl renderer
7700k, GTX 1080ti
Sorry other gits usually have separate categories for listing details this one did not so i forgot.
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@TheLocoBandito Ok it's because i was not using a single screen or side by side layout at native resolution. I was using a hybrid layout. I swear the other desmume core use to work with all layouts maybe not though?
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This might interest you:
Shader for use with DeSmuME hybrid layout
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Actually just retested hybrid at native res afyer restarting Desmume. It's working. Good to close.
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Yeah, that's one of the caveats of hybrid scaling, the other being texture download size. It's 3x the pixels so shaders have no clue what to do with it. Increased native resolution does the same to any 2D elements.
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Related Issues (20)
- Desmume no longer reads drawing tablet as mouse input for bottom screen. HOT 1
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- master version can't be compile with VS
- Possibility to turn off Advanced SPU Logic (Fixes some audio issues)? HOT 2
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- "MoDS Volume 2" demo not working on last build
- Graphical glitches/garbage with increased internal resolution
- Compressed Formats Writing Temporary Files to Disk. HOT 3
- Failed to load roms with filename containing east Asian characters HOT 1
- Core crashes RetroArch
- Compiling issues for Windows build
- Mario Kart DS (Europe) music and control glitches HOT 1
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