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RetroArch shaders not working about desmume HOT 6 CLOSED

libretro avatar libretro commented on June 30, 2024
RetroArch shaders not working

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Comments (6)

 avatar commented on June 30, 2024

We can't help you if you don't provide us with more information!

"RetroArch shaders not working" doesn't give us much to go on really.

Which version/build of the DeSmuME core are you using?
Which version of RetroArch are you using?
What type of shaders are you trying to use? .glsl, .cg or .slang?
What is your computer specifications/OS?

If shaders started to get broken it must have been very very recently because as of c46c135 from 3 days ago .glsl shaders at least works fine.

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BParks21 avatar BParks21 commented on June 30, 2024

Latest Build
Nightly
glsl with ogl renderer
7700k, GTX 1080ti

Sorry other gits usually have separate categories for listing details this one did not so i forgot.

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BParks21 avatar BParks21 commented on June 30, 2024

@TheLocoBandito Ok it's because i was not using a single screen or side by side layout at native resolution. I was using a hybrid layout. I swear the other desmume core use to work with all layouts maybe not though?

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 avatar commented on June 30, 2024

This might interest you:

Shader for use with DeSmuME hybrid layout

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BParks21 avatar BParks21 commented on June 30, 2024

Actually just retested hybrid at native res afyer restarting Desmume. It's working. Good to close.

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bearoso avatar bearoso commented on June 30, 2024

Yeah, that's one of the caveats of hybrid scaling, the other being texture download size. It's 3x the pixels so shaders have no clue what to do with it. Increased native resolution does the same to any 2D elements.

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