Comments (3)
i guess from the issue date this is a pi3 issue, as it doesn't seem to crash on pi4 with this enabled.
looks like it defaults off for pi3:
i remember some stuff around shader storage a while ago upstream: gonetz/GLideN64#1665 (comment) - GLES2 uses a different storage method - combinerkeys, because GLES2 doesn't support shaderstorage. however AFAIR it all works upstream.
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i guess from the issue date this is a pi3 issue, as it doesn't seem to crash on pi4 with this enabled.
looks like it defaults off for pi3:
i remember some stuff around shader storage a while ago upstream: gonetz/GLideN64#1665 (comment) - GLES2 uses a different storage method - combinerkeys, because GLES2 doesn't support shaderstorage. however AFAIR it all works upstream.
Yea that = 0 was the workaround
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Wonder if this is still a thing
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