Comments (5)
Pretty sure it needs Shader depth write, which is not supported in GLES 2, so you are out of luck.
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However, you can try a GLES 3 build.
Also to clarify, it's a depth Issue. The characters are rendered behind the background otherwise.
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Many thanks for the response, interesting that Star Wars - Rogue Squadron worked very well with Open Gl 2.0.
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RE2 is the only game that comes to my mind that needs it.
There might be others tho.
Does your device support GLES3?
I can consider adding a GLES3 build to the build bot.
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My MX3-G unfortunately does not support Open GL 3.0 only Open GL 2.0, but I'm going to stay as Open Gl 2.0 tester so it will help in the project.
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Related Issues (20)
- Mach port leakage with ParaLLel on 2.5-Vulkan macOS core HOT 2
- [Feature request] Multiple transfer pak games
- Added Xbox 360 support?
- Glitchy Textures?
- Can't save in Doom 64 (Retroarch Android) HOT 3
- NetPlay support? HOT 4
- controller pack hotkey HOT 1
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- Calling `retro_serialize` needs to advance the core state if the CPU is in a unsafe state HOT 6
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- [ParaLLEl-RDP] Conkers Bad Fur Day bad performance on opening scene
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