Comments (3)
there was a DDoS yesterday at that exact time, which automatically causes ratelimits to be temporarily tightened all around to protect the infrastructure and the human gameplay
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Ok, thanks for looking
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@ornicar This happened again... In game https://lichess.org/4SYhq9OP#32. Surely it doesn't make sense to rate limit a game already in progress?
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Related Issues (20)
- A
- Opening explorer API seems to not be parsing query params properly HOT 3
- Lichess API documentation for simuls not correct
- API example backend using passport-oauth2
- BOT handling draws HOT 2
- Token test API response does not match docs
- Improvement - Board API restrictions (time control) info at each relevant endpoint
- Rate limiting for challenge creation is not clearly documented HOT 3
- Add Filter for Standard Starting Position in User Game Export API
- Missing Documention for Broadcasts HOT 1
- Add list of members in a team HOT 7
- Add chapter to study feature request HOT 1
- Duplicate `Get members of a team` on both Users and Teams section is unnecessary
- Add knightvision code to lichess application
- Chapter ID list error HOT 1
- D
- 65535 threads should be enough for anyone
- document /api/timeline
- button auto-disable draw offer HOT 1
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