Comments (3)
Joshua forked the project during a time when I wasn't playing the game and was not doing any feature development. Actually, my entire reason for making LMeter in the first place was for linux support. My version works perfectly fine on Linux. I'm not exactly sure what his version does that supposedly improves linux support, but I play the game almost exclusively on Linux myself and have no issues. I think some of his Linux features may be more specifically for the steam deck, but I do not own one so I cannot confirm if there are any issues specifically on the steam deck.
I actually switched from GPL to MIT when Joshua approached me at some point regarding licensing. I hadn't realized that github had generated a GPL3 license for the project automatically, and had never intended to use it. He may not be aware that I changed the license, which is why his repo still has GPL3.
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Looking at the commit history it looks like the version of joshua.software.dev was forked from the commit 964d200 over a year ago and was developed independently since then. I guess changes where inspired in both directions? The fork implemented Linux support quite early for example, which maybe was the original reason for the fork, but this one followed since. Could also be completely wrong, but that is how it looks to me.
I guess the biggest difference for the user is/was cactbot support in the fork. Clarification would be helpful in both projects. The fork has a way better README.md, but does not mentioned the original project, while this project lacks any information about the features in the README.md. At also seems that this project switched from GPL to MIT, while the fork is still under GPL (which is quite interesting, as such a change requires agreement of every single contributor to the licensed work).
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Thank you for the clarification!
Actually, my entire reason for making LMeter in the first place was for linux support. My version works perfectly fine on Linux. I'm not exactly sure what his version does that supposedly improves linux support, but I play the game almost exclusively on Linux myself and have no issues. I think some of his Linux features may be more specifically for the steam deck, but I do not own one so I cannot confirm if there are any issues specifically on the steam deck.
I did not try to make any accusations of having worse Linux support, sorry if it sounded that way. The commit messages of the fork made it look like some changes were required, I was still on console last year, so I have only the commit history to go by.
Will be interesting to see if the fork will become active again. Maybe it's possible to fork the Cactbot support into a standalone plugin and see if there are some LMeter improvements which would be merged back here.
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Related Issues (20)
- 6.3 Update
- [Feature request] Show in combat or in duty HOT 3
- Force ATC to end encounter after combat
- Getting rid of the "clear" message
- make it work on the latest version? HOT 3
- Crash HOT 1
- fail to install HOT 3
- Center Text option HOT 4
- [Suggestion] Textures Support HOT 1
- [Feature request] Damage breakdown HOT 1
- Toggle chat command nonfunctional HOT 2
- [Feature Request] Anonymize Names HOT 1
- Lmeter not connecting to ACT HOT 3
- LMeter says connected to ACT but not showing any combat data
- Bug HOT 4
- Maxhitname appears as skill ID HOT 1
- [Suggestion] Custom color for YOU bar.
- No bar color displayed when sort type is Healing HOT 1
- LMeter failing to load.
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