Comments (11)
I had the assumption that people would have already on boarded their bulbs
with their iOS or Android device as our bulbs were officially controllable
from there...
I can whip up a tool to do that for you. How's that? Might be a couple of
days though.
On Monday, March 24, 2014, Phillip Haydon [email protected] wrote:
Looking through everything I can't seem to see anything which addresses
the issue of connecting the lightbulb to the wifi.This is still seems completely useless for me since I do not have an
iPhone or Android phone...Reply to this email directly or view it on GitHubhttps://github.com//issues/4
.
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I would love to create an App for Windows Phone that can function like the iPhone/Android app, I'm too lazy to reverse engineer the official Android app tho, I want to play around with the bulb itself and do sync it up to Team City for failed builds, etc. :)
It would definitely be a big help if you can whip up something! My bulbs are currently sitting on my desk as paper weights :(
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I think people are looking to make a .NET library already based on the SDKs we just shipped today.
Are you running Ruby on Windows or something else? I'm not entirely sure if it'll run on Windows just yet.
from lifx-gem.
I run both Windows and OSX. But I'm a .NET dev.
I have no problems running up Ruby on OSX, and can port it to .NET and send you a PR so you can have something others can use also if you like.
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Jack,
Great to see the official API is out. I have an android phone control my lights. But what I want is my server to control the lights (too). And the documentation to set that up is not yet there it seems.
I am not sure how that relates to the boarding tool you propose above.
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@dune73 - Once the lightbulb is attached to the network then the API will discover bulbs on the LAN and will send the required packets to manipulate the different controls.
So the API as far as I know is mostly functional and/or complete.
The issue is I don't own an iPhone or Android phone anymore so I cannot connect my bulb to the wifi for it to be discovered. That's what the little program will be for.
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@phillip: thanks for making that clear.
from lifx-gem.
@phillip-haydon: Sorry, but this stage we're only supporting onboarding through our official apps. The easiest ways to get your bulbs on to your network would be to borrow a friend's iOS/Android device. If you'd like to talk about this further, please email [email protected].
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:( Looks like I'm subjected to just reverse engineering your Android app and porting it to Windows Phone then.
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Phillip, you can connect to your bulb with the lifx-console gem or with
client = LIFX::Client.lan
begin
client.discover! do |c|
c.lights.first
end
rescue LIFX::Client::DiscoveryTimeout
$stderr.puts("None found")
exit 1
end
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@ThrosturX I threw the lifx bulb away, its basically useless without a proper API to play around with. The fact I need a device to just start using it with the API is hugely retarded. Had I known I would need a specific device to begin with I wouldn't have backed the project. I would have loved to have made a Windows Phone or Windows Store App for lifx. Such a shame.
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Related Issues (20)
- Does not work with Rails HOT 10
- discover! should perform Light::Get at intervals
- Remove uninitialised lights from the lights collection HOT 1
- NoMethodError: undefined method `ipv6_unique_local?' for #<Addrinfo: 127.0.0.1> HOT 3
- Set color when bulb is off, without flashing to old color HOT 11
- Synchronous method timeout errors should be more descriptive HOT 1
- undefined method `parse' for Time:Class (NoMethodError) HOT 5
- LIFX::Client#lights returns list containing extra value that is bad! HOT 1
- Mysterious 000000000000 bulb, and GetMeshFirmware spam HOT 5
- Broadcast packets only get sent on primary network on OS X
- Make TCP connect non-blocking
- Cannot reboot light HOT 6
- How do I create a custom LightCollection? HOT 1
- gateway_connection.rb.write hangs
- How can I make bulb flickering from code ? HOT 3
- Memory leak HOT 10
- GatewayConnection testing is unstable
- Light not appearing via `discover` HOT 3
- The transport manager sends an incorrect packet to the network under Windows
- Firmware 2.0 support? HOT 16
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