Comments (5)
This is something the API can offer. Please look into this, it provides useful events such as ServerAddEvent, and once you know the servers on the network you can send a request to find out how many players they have. This is not within the scope of the LilyPad project - so you'll need to develop this by yourself.
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ServerAddEvent is called when a server connects to the cloud (I would assume). This is not working for my at the moment (probably my own stupidity), but I need to get the current state of the network when the server boots up. How would I go about that?
from golilypad.
Are you sure you're using
@EventListener
instead of @EventHandler
?
from golilypad.
In onEnable:
connect = Bukkit.getServicesManager().getRegistration(Connect.class).getProvider();
connect.registerEvents(this);
Same class:
@EventListener
public void serverAdd(ServerAddEvent event) {
System.out.println("Adding: " + event.getServer());
}
@EventListener
public void serverRemove(ServerRemoveEvent event) {
System.out.println("Removing: " + event.getServer());
}
Starting up or stopping a second server does nothing (both servers are connected and accessible).
from golilypad.
Solved it by sending a periodic "I am alive" message.
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Related Issues (20)
- Add support for Cuberite HOT 4
- File corruption on Jenkins HOT 1
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- issue with using Fireworks to go faster with the Elytra HOT 1
- trouble connecting HOT 2
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- GoLilyPad is dead HOT 2
- Documentation and Lint HOT 2
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- Using firework rockets to boost Elytra flight doesn't work outside of 1.16.x client
- Krypton mod incompatibility HOT 2
- Make sessionserver configurable. HOT 4
- Verify player's public key against Mojang HOT 1
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