Comments (1)
There are a total of 32 SE channels but only 5 are visible by default in DTXCreator. The remaining SE6 to SE32 can be made visible by enabling the SE6_32 checkbox in Option/Lanes menu, which is unchecked by default. I think most DTX creators would be unaware of this and use only SE1 to SE5 with existing behaviour.
For the fix, wav playback for SE1 to SE5 will keep the same behavior to maintain backward compatibility with most charts and use SE1 to SE5 as extra BGM channels. The extra channels SE6 to SE32 will be updated to play consecutive wav sounds without interruption.
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Related Issues (20)
- An option to change the window size of DTXViewerNX, as well as the scroll speed HOT 3
- *redacted* has been Detected HOT 2
- Bass Progress meter is on wrong side HOT 1
- "NEW RECORD" Texture doesn't appear when you get a new record on a song.
- DTXViewerNX doesn't pause video when playback is stopped by DTXCreatorNX
- DTXMania crashes when playing some similes in 6 lane mode
- left bass registers (the feedback shows) but also counts as miss
- Having this issue when playing on 6 Lane mode.
- Discord invite link on front page is invalid. HOT 3
- App crashes after every cleared stage screen. Stage Fail screen did't crash HOT 2
- Swappable Skin assets (Shutter, Notes, etc.)
- Combo Positioning/Size Options
- DTXManiaNX Crashes when changing PlaySpeed
- [Feature Request] In-App Metronome
- Fix midi input delay in VSync mode
- Timing drift caused by BPM changes HOT 3
- Note judgement algorithm for Bass player input randomly computes nearest chip incorrectly, resulting in inputs sometimes not registering as hits.
- Moving the menu, selecting the menu, but there is no sound. May I ask what is going on HOT 1
- Stuff regarding BGAs
- DTXmaniaNX 1.4.1 Skins HOT 3
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