Name: John (Linuxydable) BENARD
Type: User
Company: Isabit-Studio
Bio: 26 Years old, French, Happy Dragon (Furry), Professional Game/Graphics Engine Developer.
Owner of @Isabit-Studio.
Twitter: Linuxydable
Location: Toulouse, France
Blog: http://linuxydable.fr/
John (Linuxydable) BENARD's Projects
A Save Editor for the Animal Crossing main series games written in C#
A fork from Google ANGLE Project (https://chromium.googlesource.com/angle/angle) for Godot using OpenGL ES 3.
🚀 An open and transparent modification to Windows, designed to optimize performance and latency.
👩🏿💻👨🏾💻👩🏼💻👨🏽💻👩🏻💻 Awesome Developers, Streaming
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Rust wrapper around bgfx.
Independently maintained CMake build scripts for bgfx. Released under public domain.
C++ language projection for the Windows Runtime
C# language projection for the Windows Runtime
Specific Unity samples designed for solving specifics problems like CPU Bottleneck on Unity.
Drag[en]gine Game Engine
DragonBones Package for Unity UPM.
Music and sound creation tool, featuring an FM synthesizer and a tracker-like interface [Project by stephanedamo, original repo appears to have been deleted]
Godot Engine – Multi-platform 2D and 3D game engine
It's a fork. Refactoring...
Unity Graphics - Including Scriptable Render Pipeline
A virtual machine for Haxe
Heaps : Haxe Game Framework
Docker container for idevicerestore utility
Modern low level game library and hardware abstraction.
GLSL cross-compiler based on glslang and SPIRV-Cross
Library and utility to talk to iBoot/iBSS via USB on Mac OS X, Windows, and Linux
A quick & dirty way to get Minecraft running via MultiMC on the Apple M1 with native performance
1.16.4 Lightweight and multi-threaded Minecraft server
SpatialOS style entities and load balancing with distributed server workers.
One framework for creating powerful cross-platform games.