Comments (3)
The planner will output a trajectory of joint values of the robot arm. Then a controller can be used to control the robot to follow the planned trajectory.
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The planner will output a trajectory of joint values of the robot arm. Then a controller can be used to control the robot to follow the planned trajectory.
Yes,I can use this method to solve the planning problem of panda robot in specific situations. However, if I want to test this code in other robot, for example baxter or ur, which part of the code do I mainly need to modify?In Fig. 7 Right), How can I conbine this code with estimated 6D object poses? Only by combining these two parts can we realize the online grasping planning of the physical robot? Can you share the code of estimated 6D object poses?
thank you!
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Regarding using OMG with other robots, you can take a look at ycb_render/robotPose/. I store the internal kinematic structures locally but you should be able to write for your own robot. In fact for Franka panda on the pre-generated scenes, you can consider commenting out all KDL dependency and pass "-g scene" to load the saved goal IKs because only IK depends on KDL. Later for other robots or new scenes, you can replace KDL with moveit, bullet, or other solvers. That would also be a way to work around the tricky KDL installation.
For experiments in the real world, you will need a pose estimator. The entire problem also gets much more complicated when it comes to the real world.
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Related Issues (17)
- C-Space ISF code? HOT 1
- Problem with building of the Sophus submodule HOT 2
- Problem with running the examples (Renderer) HOT 3
- Ubuntu 20.04 System Installation Common Issues
- Request for dockerfile HOT 1
- layer HOT 3
- blenderpy issue in process_shape for shapenet objects HOT 1
- download_data.sh: wget downloaded file cannot be unzipped HOT 1
- X11/Xlib.h not found in Ubuntu
- make error --orocos_kinematics_dynamics HOT 2
- python setup.py develop error
- ycb_render run--error HOT 10
- cppycbrender--error
- Can I also implement the project in MacOS? HOT 1
- failed_ik HOT 1
- layers installation "nvcc fatal : Unsupported gpu architecture 'compute_86'" HOT 2
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