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Comments (9)

geoffb avatar geoffb commented on June 11, 2024

Nixed.

from onslaught_arena.

richtaur avatar richtaur commented on June 11, 2024

Reopened, lez do it.

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richtaur avatar richtaur commented on June 11, 2024
  • Should feel fucking epic.
  • Make him drool!
  • Thin up the tentacles and have them wiggle.
  • Make some little floating buddies: gross eyeballs.
  • Maybe you can't damage him until all his satellite eyes are dead?

from onslaught_arena.

richtaur avatar richtaur commented on June 11, 2024
  • Maybe at 75% etc. he floats up into the air and some shit flies out of the gates or something.
  • Maybe he has green gas clouds or something that fuck up the hero's controls.

from onslaught_arena.

geoffb avatar geoffb commented on June 11, 2024
  • Enters from the sky
  • Eye is closed, spawns adds
  • Adds circle around beholder, eye opens
  • Takes damage now that eye is open
  • Eye closes after a while, becomes invincible again
  • Vomits gas clouds
  • Spawns adds, rinse, repeat

At 50% the beholder shoots a spread fire of energy balls during eye open phase.

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richtaur avatar richtaur commented on June 11, 2024

This is done I just need to piece it together into a new sprite sheet.

Did we decide to do the eyeballs/retinas separately so they can track the player or should we just do it simple and have it behave like a regular sprite?

We're probably already going to want the shadow to be rendered separately since there's stuff like it will appear first as the beholder lowers etc.

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geoffb avatar geoffb commented on June 11, 2024

I'd say let's do the eye as part of the beholder; no player tracking etc. It's just easier that way and we can get cranking on mew + Onslaught Tactics ASAP :)

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richtaur avatar richtaur commented on June 11, 2024

Totally. Beholder assets in b03e72c. We'll talk about which animations to combine (like eye closed+mouth opened, etc.)

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richtaur avatar richtaur commented on June 11, 2024

Almost ready!! Will be solid after tonight.

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