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Multithreaded job/task system about love HOT 3 OPEN

slime73 avatar slime73 commented on June 14, 2024 1
Multithreaded job/task system

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Comments (3)

HDPLocust avatar HDPLocust commented on June 14, 2024

It is also very good to transfer network interaction (especially UDP) to a child thread, otherwise lags in the game can lead to the loss of datagrams, both receiving and sending. Perhaps it would also be nice to transfer interaction with ENet to other threads.

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slime73 avatar slime73 commented on June 14, 2024

For networking, a dedicated thread (which is already possible) might make more sense than a job system (which is also already possible, just not as integrated as I'd like). However I'm not sure even a dedicated thread is super useful most of the time for realtime networking.

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HDPLocust avatar HDPLocust commented on June 14, 2024

However I'm not sure even a dedicated thread is super useful most of the time for realtime networking.

Yes, no one is stopping you from using love2d threads for network activity in versions 7-12. There is no need to build them into the framework.

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