Comments (4)
main problem when i observed new testers:
People don't understand it's "click and hold" not just "click once" or "click really fast". The game title is also misleading.
Maybe the wrench should be displayed permanently as mouse cursor, and only rotate while clicked?
from click_to_repair.
Maybe the wrench should be displayed permanently as mouse cursor, and only rotate while clicked?
Nah, we tried this during the jam. It does not help and it's really hard to read the cursor position with that. (And it looks shitty)
from click_to_repair.
Maybe we can wait a bit until repairing actually starts, so the players can figure out that you need to hold. This can be further reinforced by somehow "starting" the wrench animation, e.g. slowly fading in the wrench or starting the movement slowly.
from click_to_repair.
Alternatively, we can just remove the penalty for it and treat repeated clicking on the same part exactly the same as holding.
from click_to_repair.
Related Issues (20)
- preview of durability bar change
- mouse hover highlight
- sound design HOT 2
- save level progress
- credits screen
- save and display high score
- 2d rendering of 3d assets HOT 2
- level reset and back to menu buttons
- music HOT 1
- scale game screen / fullscreen option
- levels beyond 5 (nice to have) HOT 1
- state aware animations
- check cull face bullshit
- Only one song is played in each level
- linux fullscreen doesnt work
- linux savegames disabled HOT 4
- no animation of flux compensator on linux HOT 1
- bigger traffic light
- connection between flux capacitor and other part's damage unclear
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