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Laura Hermanns's Projects

abacus icon abacus

Simple mathematical expression parser with calculator interface and arbitrary precision

assimp icon assimp

The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

forkengine icon forkengine

Former 3D game engine, now available to public for educational and testing purposes

gaussianlib icon gaussianlib

Basic linear algebra C++ library for 2D and 3D applications

geometronlib icon geometronlib

A basic geometry C++ library for 2D and 3D applications

glfw icon glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

glslang icon glslang

Khronos reference front-end for GLSL and ESSL, and sample SPIR-V generator

hlsl2glslfork icon hlsl2glslfork

HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.

hlslcc icon hlslcc

DirectX shader bytecode cross compiler

kore icon kore

Modern low level game library and hardware abstraction.

krafix icon krafix

SPIR-V based GLSL cross-compiler

llgl icon llgl

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

llvm icon llvm

Mirror of official llvm git repository located at http://llvm.org/git/llvm. Updated every five minutes.

mentalgl icon mentalgl

Single header OpenGL utility library in the public domain

picorenderer icon picorenderer

Low-Level, 8-bit Colored, 3D Software Renderer written in C99

renderdoc icon renderdoc

RenderDoc is a stand-alone graphics debugging tool.

spirv-cross icon spirv-cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

spirv-reflect icon spirv-reflect

SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

stb icon stb

stb single-file public domain libraries for C/C++

swiftshader icon swiftshader

SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.

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