Comments (1)
Possibly duplicate of #12. We can handle both of these issues together.
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Related Issues (20)
- Simplify the <lume-mesh> type system by using child elements instead of behaviors for geometries and materials.
- switch from Lerna to NPM Workspaces and Wireit
- More lume-line instance attributes HOT 4
- improve InstancedMesh so that it grows buffers directly instead of replacing THREE.InstancedMesh HOT 2
- Great Lume~ Is it support in Electron app (Windows/macOS)? HOT 2
- HTML elements for 3D positional audio
- eliminate getters/setters, use 100% reactivity with signals and effects HOT 1
- Ensure Three.js origin aligns with the Lume origin (top/left of viewport by default) HOT 1
- Bring trusktr/yet-to-be-named-game-engine into LumeCraft and update it to use latest Lume
- Error in NASA Astrobee Robot example in Android device with destop view enabled. HOT 2
- particle cloud element
- improve caching of resources (f.e. re-use textures from the same URL across elements instead of making one per element)
- Some Idea from Adapter & Gadjet HOT 1
- Does it support pivot? HOT 6
- Transform controls HOT 3
- camera rig interaction breaks once in a blue moon when selection happens
- improve instance updating to prepare for async signals and effects
- geometry smoother for all model elements
- `ResizeObserver` and `getBoundingtClientRect` enhanced for 3D elements
- consolidate "selector ref" functionality into a re-usable class or function, make it search downwards not just upwards
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