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luyufengbj's Projects

apollo icon apollo

Apollo(阿波罗)是携程框架部门研发的分布式配置中心,能够集中化管理应用不同环境、不同集群的配置,配置修改后能够实时推送到应用端,并且具备规范的权限、流程治理等特性,适用于微服务配置管理场景。

awesome-java-cn icon awesome-java-cn

Java资源大全中文版,包括开发库、开发工具、网站、博客、微信、微博等,由伯乐在线持续更新。

game-server icon game-server

分布式java游戏服务器,包括服务器注册中心,网关服务器,大厅服务器,游戏逻辑服务器、后台监控服务器及一个可运行的网页版捕鱼

gameshardingdb icon gameshardingdb

基于spring-sharding-mybaits集成redis缓存的游戏分布式存储框架.支持将对象序列化到队列里,异步存储。 使用spring集成mybatis3垂直和水平分库mysql.使用模版编程,采用代理模式,采集变化的字段,自动完成拼写sql,降低数据库落地难度 集成Mybatis-PageHelper分页,大数据量可以分批查询。提升查询速度

hmily icon hmily

TCC分布式事务框架(try,confirm,cancel)

java-game-server icon java-game-server

Jetserver is a high speed nio socket based multiplayer java game server written using Netty and Mike Rettig's Jetlang.It is specifically tuned for network based multiplayer games and supports TCP and UDP network protocols.

netty-restful-server icon netty-restful-server

A light restful server built on netty. If you are preparing for leaning java or netty, it's a nice gift for you.

nettygameserver icon nettygameserver

使用netty4.X实现的手机游戏服务器,支持tcp,udp,http,websocket链接,采用protobuf自定义协议栈进行网络通信,支持rpc远程调用,使用mybatis3支持db存储分库分表,支持异步mysql存储,db保存时同步更新reids缓存。 使用ExcelToCode工程,将excel数据生成java类和json数据字典,DictService直接读取json,减少数据字典部分代码。使用game-executor工程,增加游戏内的异步事件全局服务, 支持事件sharding,均衡的异步执行事件逻辑

okra icon okra

High performance game server framework by netty and disruptor

redis-game-transaction icon redis-game-transaction

在大型游戏中经常使用分布式,分布式中因为游戏逻辑会经常游戏事务,借助redis特性我们可以实现分布式锁和分布式事务。很多redis集群不支持redis的事务特性。 这个框架用来解决分布式服务器下redis集群事务失效的情况下,基于分布式锁完成分布式事务。支持独占锁,共享锁,读写锁,并且支持事务提交失败情况下的回滚操作,让开发者可以有更多时间侧重游戏逻辑.

redisson icon redisson

Redisson - distributed Java objects and services (Set, Multimap, SortedSet, Map, List, Queue, BlockingQueue, Deque, BlockingDeque, Semaphore, Lock, AtomicLong, Map Reduce, Publish / Subscribe, Bloom filter, Spring Cache, Executor service, Tomcat Session Manager, Scheduler service, JCache API) on top of Redis server. State of the Art Redis client

small-spring icon small-spring

🌱《 Spring 手撸专栏》,本专栏以 Spring 源码学习为目的,通过手写简化版 Spring 框架,了解 Spring 核心原理。在手写的过程中会简化 Spring 源码,摘取整体框架中的核心逻辑,简化代码实现过程,保留核心功能,例如:IOC、AOP、Bean生命周期、上下文、作用域、资源处理等内容实现。

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