Comments (10)
Can you attach a sample app.js and lottie file to reproduce the issue?
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@hansemannn https://github.com/m1ga/ti.animation/tree/master/example
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Oh yeah, sorry! The project files look fine and we use v3.0.0 on iOS 12 without issues. I will check if the latest update may caused it!
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It seems like the native Lottie SDK is built for iOS 13+:
[DEBUG] dyld: Symbol not found: _objc_opt_class
[DEBUG] Referenced from: /Users/user/Library/Developer/CoreSimulator/Devices/65D2EA30-3419-42B8-8B17-8E8B82BF472D/data/Containers/Bundle/Application/592C644D-3C95-41E7-A00E-E1333FB93E26/test_lottie.app/Frameworks/Lottie.framework/Lottie (which was built for iOS 13.0)
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Thats odd. Lottie itself only requires iOS 11, so it has to be a recent change. @mbender74 do you know if something changed?
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mmmh, looks like I compiled the XCFramework against iOS13..... That would need to be changed to iOS12 then...
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@hansemannn I will push a PR in the nexxt hours
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@hansemannn @m1ga I fixed that, added XCFramework for iOS12
#60
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Released: https://github.com/m1ga/ti.animation/releases/tag/ios-4.0.1
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OMG !!!! Quickest fix ever.... Thank you so much @mbender74 and everyone else. It's so gooooooddd.....
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