Download templates: https://sketchfab.com/3d-models/remixable-booth-templates-d565cb7935744d6190b7d23b260e743b
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This project forked from neon-buidl/booths
can pull, optimize, and screenshot gltf assets automatically
Home Page: https://neon-buidl.github.io/booths/
Download templates: https://sketchfab.com/3d-models/remixable-booth-templates-d565cb7935744d6190b7d23b260e743b
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First need to measure asset performance, give a color code (red for unoptimized, green for good), in order to know how much to optimize for optimal settings
Most basic usage: node index.js {schema-json-filepath}.json {glb-model-filepath}.glb
do LOD + range requests this way: https://github.com/takahirox/glTF-Transform-lod-script
first screenshot the glbs, these screenshots can potentially be used as imposters
maybe if filenames labeled based on rotation it can even be used like a sprite, or made as sprite sheet
second inspect glbs and keep log of stats, including extensions
if something fails, we can debug it later as to maybe what the cause is
Lastly, then run optimization scripts as a cronjob
verify files are working
grab latest release from: https://github.com/playkostudios/model-splitter/releases/tag/3.3.0
this works for most use cases:
make LOD with 2 mesh:texture resolution variants (50% and 25% mesh, 25% and 12.5% textures)
the textures are fairly well optimized, jpegoptim couldn't compress anymore
model-splitter-cli-linux in.glb out --aggressive 0.5:25% 0.25:12.5% --force --embed-textures
test with buncha assets from hyperfy perhaps
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