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Maaack avatar Maaack commented on September 27, 2024 2

I think adding this could really help avoid devs (specifically, me) from getting into a bad practice of saving game state data in the config file instead, just because it is available.

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Maaack avatar Maaack commented on September 27, 2024

I have a working system from my last game jam that saves state into a Resource object, and then saves with ResourceSaver. It was simple and worked great for the jam, and may be better than trying to use JSON. There is a vulnerability that the resource files can hold executable code, but I'm not sure how that is a concern here. ( https://forum.godotengine.org/t/how-to-load-and-save-things-with-godot-a-complete-tutorial-about-serialization/44515#but-i-heard-from-someone-that-resources-are-insecure-13 )

I began porting it over, but stalled when trying to generalize it for the template. I'll try again in the near future.

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