Comments (2)
It's next on my list for alert page updates, I'm focusing on doing the profiles right now so we can expand the history of a player. Right now, if you want to look at your own participation, you have to catch the alert in the currently set 48 hour window for the alert history.
I've got some research to do regarding the graphing library that I used for the older version of the site, and whether it's compatible with Angular (it should be, I just need to figure it out). Once I've done that, a lot of doors unlock, especially for the Homepage which is very sparse of stats right now.
I need said graphing library to properly represent the population changes over time. I don't believe having averages will cut it, although I can always chuck that in too.
from ps2alerts-website.
This is still a priority. However, due to the middleman API not sending population information isn't not as high as it once was. I'll have to work with Jhett to reinstate Population metrics.
from ps2alerts-website.
Related Issues (20)
- Realtime alert timer not in sync with game HOT 1
- Outfit wide statistics inaccurate HOT 1
- Kills and other stats aren't accurate. HOT 5
- Player profiles broken HOT 1
- Outfits and servers HOT 2
- Add developer notification when an alert doesn't load HOT 1
- Add BR distribution
- Homepage victory distribution inconsistent sizing on mobile
- Bust alert HOT 1
- Homepage: Add date filters HOT 1
- Player / outfit profiles - external site buttons wonky on mobile
- Implement desktop notifications
- RTM all sorts of messed up @ 992px -> 1200px
- Changelog - Time exposure issues
- Mobile Navbar tray not working on mobile
- Critical Mass adjustments
- Only Ceres and Genudine servers alerts are registered HOT 5
- Request : usefullness of fights HOT 2
- Constantly disconnected HOT 1
- Rewrite 2018 objectives
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from ps2alerts-website.