Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.
- http://cdn.babylonjs.com/2-2/babylon.js
- http://cdn.babylonjs.com/2-2/babylon.max.js
- http://cdn.babylonjs.com/2-2/babylon.noworker.js
You can help by testing or contributing to the next version.
- 2.3-alpha can be found here
- We are not complicated people, but we still have some coding guidelines
- Before submitting your PR, just check that everything goes well by creating the minified version
- Documentation
- Roadmap
- Samples
- Video overview (1 hour) of BabylonJS features
- Complete course (8 hours)
- Official web site: www.babylonjs.com
- Official forum on www.html5gamedevs.com
- Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
- Online shader creation tool where you can learn how to create GLSL shaders
- 3DS Max exporter can be used to generate a .babylon file from 3DS Max
- Blender exporter can be used to generate a .babylon file from Blender 3d
- Unity 5 exporter can be used to export your geometries from Unity 5 scene editor
- FBX command line exporter can be used to generate a .babylon file from .FBX file (animations are supported)
- Complete scene graph with lights, cameras, materials and meshes
- Collisions engine
- Physics engine (thanks to oimo.js)
- Scene picking
- Antialiasing
- Animations engine
- Audio engine
- Particles Systems
- Sprites and 2D layers
- Optimizations engines:
- Frustum clipping
- Sub-meshes clipping
- Hardware scaling
- Selection octrees
- Offline mode via IndexedDB (Assets are saved locally to prevent reloading them)
- Incremental loading
- Binary compressed format
- Hardware accelerated instances
- Level of details (LOD)
- Automatic scene optimizer
- Debug layer to help you optimize and debug scenes
- SIMD.js support
- Collisions can be offloaded on webworkers
- Standard material is a per pixel material that supports:
- Diffuse lightning and texture
- Ambient lightning and texture
- Specular lightning
- Opacity texture
- Reflection texture (Spheric, planar, cubic and projection)
- Mirror texture
- Emissive texture
- Specular texture
- Bump texture
- Fresnel term for diffuse, opacity, emissive and reflection
- Up to 4 lights (points, directionals, spots, hemispherics)
- Custom materials
- Custom shaders
- Skybox
- Vertex color
- Bones (Animations and shadows are supported)
- Procedural textures
- Special FX
- Fog
- Alpha blending
- Alpha testing
- Billboarding
- Fullscreen mode
- Shadow Maps and Variance Shadow Maps (with support for blurred shadows)
- Rendering layers
- Post-processes (blur, refraction, black'n'white, fxaa, customs...)
- SSAO
- Volumetric Light Scattering
- Depth of field and lens effects
- HDR rendering pipeline
- Lens flares
- Multi-views
- Edges renderer
- Textures:
- Render target textures
- Dynamic textures (canvas)
- Video textures
- Compressed (DDS) textures
- TGA textures
- Cameras (Perspective and orthographic):
- Arc rotate camera
- Free camera
- Touch camera
- Anaglyph camera
- Virtual Joysticks camera
- Stereoscopic camera
- Gamepad camera
- VR Device Oriention camera
- WebVR camera
- Follow camera
- Meshes:
- Mesh cloning
- Dynamic meshes
- Height maps
- Constructive solid geometries
- Parametric shapes (Ribbon, tube, etc.)
- Hardware instances
- Import:
- Babylon scene file can be converted from .FBX
- Exporter for Blender
- Exporter for Cheetah3d
- Exporter for 3ds Max
- Exporter for Unity 5
- STL importer
- OBJ importer
- Assets manager
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- hand.js: http://handjs.codeplex.com