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edljk avatar edljk commented on May 16, 2024 1

... and the great meshscatter function is back :-)!

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SimonDanisch avatar SimonDanisch commented on May 16, 2024 1

Just fixed it in JuliaGL/GLVisualize.jl@162fc6b

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SimonDanisch avatar SimonDanisch commented on May 16, 2024

Oh, seems like i've pushed halve baked changes... sorry :(

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SimonDanisch avatar SimonDanisch commented on May 16, 2024

I pushed some fixes to GLVisualize sd/makie

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edljk avatar edljk commented on May 16, 2024

I wonder if the yesterday updates also broke the axis labeling.. ?

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SimonDanisch avatar SimonDanisch commented on May 16, 2024

Oh yes it did :( let me check it out! I really need to get back a CI for MakiE and start working with PRs....

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edljk avatar edljk commented on May 16, 2024

.. but it seems that there is now a problem with the main source file: MakiE.jl became Makie.jl which creates loading error.

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SimonDanisch avatar SimonDanisch commented on May 16, 2024

Yes, I just renamed it to Makie :D so you need to use using Makie now!

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edljk avatar edljk commented on May 16, 2024

ok, I thought to this option, wanted to be sure ;-), best.

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edljk avatar edljk commented on May 16, 2024

Makie.Scene() produces today

WARNING: Compat.UTF8String is deprecated, use String instead.
  likely near no file:0
WARNING: Compat.UTF8String is deprecated, use String instead.
  likely near no file:0
WARNING: Compat.UTF8String is deprecated, use String instead.
  likely near no file:0
ERROR: UndefVarError: empty_shader_cache! not defined
Stacktrace:
 [1] #create_glcontext#46(::Tuple{Int64,Int64}, ::Bool, ::Int64, ::Int64, ::Array{Tuple{UInt32,Int64},1}, ::Array{Tuple{UInt32,Integer},1}, ::Bool, ::Bool, ::GLWindow.#create_glcontext, ::String) at $HOME/.julia/v0.6/GLWindow/src/screen.jl:183
[2] (::GLWindow.#kw##create_glcontext)(::Array{Any,1}, ::GLWindow.#create_glcontext, ::String) at ./<missing>:0
 [3] #Screen#47(::Tuple{Int64,Int64}, ::Bool, ::Int64, ::Int64, ::Array{Tuple{UInt32,Int64},1}, ::Array{Tuple{UInt32,Integer},1}, ::Array{Function,1}, ::Bool, ::ColorTypes.RGBA{Float32}, ::Tuple{Float32,ColorTypes.RGBA{Float32}}, ::Bool, ::Bool, ::Bool, ::Type{T} where T, ::String) at $HOME/.julia/v0.6/GLWindow/src/screen.jl:237

...

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SimonDanisch avatar SimonDanisch commented on May 16, 2024

Always an adventure... You need to pull sd/makie in GLAbstraction!

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edljk avatar edljk commented on May 16, 2024

Part of the fun ;-), thanks.

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edljk avatar edljk commented on May 16, 2024

A very small detail: a call to axis(r, r) with r a Range of length n only print n - 1 labels. I tried to fix it without success :-(. Not a priority for sure.

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SimonDanisch avatar SimonDanisch commented on May 16, 2024

Ah, that's kind of on purpose, so that they don't overlap,.... But the axis needs to get an update anyways, to match Plots.jl axes ;)

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