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Hello! My name is Manh-Ha Hoang

I am a AI/Computer Vision Engineer. I enjoy working on solving challenging tasks in AI/Computer Vision for Robotics.

Currently I am a Vision Group Lead in AI Department at the NEURA Robotics.

Manh Ha Hoang's Projects

apriltag icon apriltag

AprilTag is a visual fiducial system popular for robotics research.

blenderproc icon blenderproc

A procedural Blender pipeline for photorealistic training image generation

cob_simulation icon cob_simulation

The cob_simulation stack includes packages to work with Care-O-bot within simulation environments, e.g. gazebo.

config icon config

Collection of config files for cpp, python projects

easy3d icon easy3d

A lightweight, easy-to-use, and efficient C++ library for processing and rendering 3D data

fast_gicp icon fast_gicp

A collection of GICP-based fast point cloud registration algorithms

geometry2 icon geometry2

A set of ROS packages for keeping track of coordinate transforms.

isaac_ros_nvblox icon isaac_ros_nvblox

Hardware-accelerated 3D scene reconstruction and Nav2 local costmap provider using nvblox

mvs-texturing icon mvs-texturing

Algorithm to texture 3D reconstructions from multi-view stereo images

nvblox icon nvblox

A GPU-accelerated TSDF and ESDF library for robots equipped with RGB-D cameras.

open3d icon open3d

Open3D: A Modern Library for 3D Data Processing

opengr icon opengr

OpenGR: A C++ library for 3D Global Registration

openvslam icon openvslam

This is a community fork of https://github.com/xdspacelab/openvslam

orb_slam3-rgbd-inertial icon orb_slam3-rgbd-inertial

RGBD-inertial mode and its ROS interface was added to ORB_SLAM3. Two ROS interfaces Mono_inertial and Stereo_inertial were provided. Modified the loading vocabulary in a faster binary way.

pangolin icon pangolin

Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

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