Comments (1)
Agreed, there should really be a Delete action that applies to either the tile selection or the selected objects, depending on the context.
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Related Issues (20)
- Automapping: Explicitly detect map edges HOT 9
- Zooming is wonky outside map bounds
- Allow changing default Object colour HOT 1
- Incorrect behavior of brushes when zooming in/out with the mouse wheel. HOT 2
- Fix image collection id gaps HOT 3
- Update godot 4 exporter to use the new tile rotation/flipping system in godot 4.2 HOT 4
- tmxviewer can't view json-based maps HOT 1
- tmxrasterizer as a git diff tool: override search path, and allow explicitly writing to stdout HOT 2
- Why Y coord have decrease as this go up (offset, objects position) ? HOT 1
- Godot 4 Exporter tscn files not updating HOT 2
- Freezing with high CPU usage on Apple Silicon (M1/M2) HOT 5
- Custom File Property Not Allowing a Relative Path HOT 2
- Tiled crash shortly after starting HOT 2
- Cropping map by selection leaves Tiled to think that tilesets are still in use HOT 1
- Keyboard shortcut typo for "Select Next Layer" and "Select Previous Layer" HOT 6
- Bug: Rotation of tileset collision is not well exported to godot 4. HOT 1
- Idea: To export Objects Only JSON file HOT 2
- Add a Selected Tile Preview to "Shape Fill Tool", just like the "Stamp Brush" has HOT 6
- tmxrasterizer's --hide-layer doesn't work with group layers HOT 1
- Scripting: Access Terrain Properties
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