Comments (2)
faster fnv1a checksum algorithm
In tippecanoe we needed a content hash that had the smallest implementation to inline, unsure how the speed compares to md5, but if you need speed you'll probably want something like xxhash anyways.
from martin.
@bdon this proposal is to support and standardize all such algorithms, so that if tippecanoe created mbtiles file, other tools can validate it and possibly add more content, while using the same algo as the original
from martin.
Related Issues (20)
- Font endpoint gives 404 but the font seems loaded HOT 2
- HowTo Provide Multiple PG Connections in Config HOT 5
- Tiles are not displayed HOT 1
- add property data to tile HOT 2
- use function with query parameters. How?!
- if it is possible to load postgre function source automatically HOT 2
- uploading tiles slows down extremely HOT 1
- dynamic TileJSONs HOT 3
- very slow queries through martin HOT 11
- Impossible to run when I use PGPool
- Unable to get tile, connection closed
- Error when deploy by AWS Lamda: Unable to load config file .yaml: No such file or directory (os error 2) HOT 2
- Unable to generate spritesheet
- [Feat]Can you support OGC's WFS, or do you have any recommended options for Martin's use?
- Loading sprites is very slow with big SVG HOT 3
- If sprites are in k8s configMap, image names get garbled
- Re-scan of MBTiles directory after adding new files HOT 1
- Add png-image support when generating sprite
- Even distributed features HOT 1
- How To Debug? Cannot Fetch Tiles When Serving From Mbtiles HOT 4
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from martin.