Comments (3)
0ef02e4 adds the possibility of creating a straightforward fix for this kind of issues. We can now pass in the views we want to animate so we can get the visible cells and append the cell after the last visible one doing something like:
var cells = tableView.visibleCells
// Check if the refresh control is refreshing.
if let lastCell = visibleCells.last, let nextToLastIndexPath = collectionView.indexPath(for: lastCell) {
if let nextToLastCell = collectionView.cellForItem(at: nextToLastIndexPath) {
cells.append(nextToLastCell)
}
}
UIView.animate(views: cells, animations: [scaleAnimation])
from viewanimator.
@alexanderkhitev did you came up with a more complete solution? I'll be looking into this next.
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@marcosgriselli sorry for late response.
I did not come up with a new solution, since I no longer work on that project.
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Related Issues (20)
- Is this library compatible with Objective C? HOT 1
- Not working using Xib on tableview HOT 1
- UIView unexpectedly changes position after animation HOT 1
- When/Where to use it? HOT 1
- Add Custom Animation HOT 2
- Add Swift Package Manager support HOT 4
- SwiftUI support HOT 1
- sprintWithDamping/initialSpringVelocity not working? HOT 2
- Help :) HOT 1
- Swift 5+ support
- Animations not visible on UICollectionView HOT 8
- Animations don't work when presenting a ViewController HOT 8
- Support of timing functions HOT 4
- Animation repeat interval HOT 1
- ViewAnimator Pod is not installing HOT 3
- SwiftUI support with version 3.01.? HOT 1
- AnimationType.vector animates in an incorrect direction HOT 3
- Items in StackView Hide /show animation HOT 1
- Type 'AnimationType' has no member 'from' HOT 7
- App Store Submission Error HOT 2
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