Comments (1)
I'm sorry, I don't quite understand what you're trying to do. If you're simply trying to alternate colors, it's better to use math instead of conditional statements.
Something like:
gl_FragColor = vec4(
sin( time*0.2 ),
sin( time*0.3 ),
sin( time*0.4 ),
1.0 );
Please have a look at the GLSL documentation and check out a few simple shaders from here or here.
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