Comments (3)
Thanks for using the app!
Well, actually rendering is already decoupled from the UI thread and runs in a separate thread. Unfortunately that doesn't mean, a slow rendering thread wouldn't affect the system of course. Long story short, there's no easy way around this.
Except, I could implement some kind of control to decrease the rendering resolution.
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Thanks for the reply.
If I understand what you say, the solution would be the same kind of technique that glslsandbox uses with the 2,4,8 resolution. That would be a nice thing to have. I can see that helping.
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Version 2.1.0 supports multiple render resolutions.
Submitted and should be available soon.
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Related Issues (20)
- Variable for dark/night mode HOT 2
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