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Marsh's Projects

advent-of-code-2019 icon advent-of-code-2019

Advent of Code is an Advent calendar of small programming puzzles for a variety of skill sets and skill levels that can be solved in any programming language you like.

assetripper icon assetripper

GUI Application to work with engine assets, asset bundles, and serialized files

atcbot icon atcbot

Bot for the VTOL VR / Jetborne Racing community.

backupmod icon backupmod

This is a mod for the game raft on steam, this mod makes backups of your saves so that you can easily revert back to one of them

blank icon blank

This is a blank template for modding in raft on steam

college-programming-game-jam icon college-programming-game-jam

Over two lessons we have been tasked to make a game with the theme of "tis the season". But its focus on programming so we dont have to make our assets

gamejam-10th-june icon gamejam-10th-june

The Falling is a game created in 24 hours for a game jam by Joshua Fox (Artist) and Ben Wilson (Programmer).

indie-wiki-buddy icon indie-wiki-buddy

Browser extension that automatically notifies and redirects you to independent wikis.

mcquery icon mcquery

A C# library for querying/pinging Minecraft servers.

mineflayer icon mineflayer

Create Minecraft bots with a powerful, stable, and high level JavaScript API.

no-more-peck icon no-more-peck

No More Peck is a mod for the game Raft on steam, this mod stops seagulls from peaking and just makes them fly away.

object-replace icon object-replace

Object Replace is a mod for the game Raft on steam, this mod makes it possible for players to easily import their own custom obj models into the game

polluted icon polluted

My college final year FMP game based on the theme "Forgotten"

project-range icon project-range

Project Range is a simple game developed by two students in their spire time

smemt icon smemt

Scrap Mechanic Extended Mod Tools

uconsole icon uconsole

A in game unity console for debugging and much more

unity-automated-builds icon unity-automated-builds

Testing to see if it's possiable to automate the process of building asset bundles using Azure DevOps.

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