Comments (5)
Thanks for the update! Specially the dotnet tool π
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Also, I'm using NoPipeline as a command line tool, which as far as I know it's not the way it's supposed to be used (The Readme states something about how to make it work by putting some stuff in the csproj file?). It might be something else that would work, I don't know as I don't use it that way.
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Sure, create a pull request -- I'll look into it. But bring back "useless" stuff like .targets files and sample. You've broke half the functionality and purged the sample. : D
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I know it's not the way it's supposed to be used
This is absolutely not the way to use it. You should integrate it into your project as the guide in readme says. This way Nopipeline will trigger automatically on each build.
I was thinking about making it a nuget, tho.
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Ported Nopipeline over to netcore and made it a dotnet tool, so now it should support all platforms.
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Related Issues (18)
- awesome worksοΌ HOT 2
- Possible to install as NuGet package? HOT 5
- Content2.npl HOT 1
- Linked files (mgcb) HOT 3
- Importing Music and Fonts
- Full paths instead of Relative paths not working as expected HOT 2
- Easy way of referencing nugets HOT 2
- Unable to install version 2.1.0 from NuGet HOT 3
- Make Nopipeline work with .Net Core on Linux HOT 2
- Can I set global properties from .npl file? HOT 1
- .net5 and .net6 usage HOT 1
- This plugin brakes the MonoGames plugin on Rider! HOT 1
- NoPipeline generating an odd structure for the MGCB file HOT 3
- Unix paths don't work as expected HOT 1
- How to use Nopipeline with shared projects? HOT 1
- Use value from `MonoGameMGCBAdditionalArguments` to build MGCB
- How to add fonts? (And music.)
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